
Level Artist
We are  searching for a Senior Level Artist / Environment Artist to join our Environment art team working on an unannounced project in Unreal Engine 5. You are a great candidate for our role if feeling confident with technical constraints the environment's creation involves, you are deeply interested in what makes an environment look great and always eager to improve your artistic eye to create unique worlds the player will remember. We want to hear from you if you are also able to think one step ahead, to find solutions and suggest innovative workflows to help juniors grow with you. You can recognize yourself in those few lines ? You might be the rare gem we are looking for!
Your day to day:
As a senior level artist / environment artist at Wolcen, you would mainly be responsible for :
Offering clear solutions to translate the concept arts and research into optimized and beautiful 3D environments (Assets and level art as well)
Being able to light your environment
Giving feedback and sharing technical solutions to other team members on a regular basis (junior to senior).
Offer a clear vision of your task advancement in terms of schedule but in terms of technical approach being chosen as well and the impact it might have.
Pushing the visual limits, trying to improve over time and always get a step further in your work.
Being able to switch from a macro standpoint to a micro one and vice versa at any time to understand the impact of your choices on the team’s production but on the overall game’s production as well.
Creating a good work environment inside of the team.
Other related responsibilities could be assigned depending on the project’s needs.
Skills and Requirements
Worked on several games that have been released as an environment artist and a minimum of 4 years of experience as a level artist
Ideally you have previous experience working with various titles related to environments (props artist, lighting artists, texture artist, level artist, etc)
Very strong artistic eye in general, knowledge in art (painting, drawing, cinema, video games etc).
Great technical and storytelling skills shown in your level art
Great observation skills, understanding the impact each object placed in the world could have on its surroundings or on itself
Attention to details and storytelling in a scene and prop
Feeling perfectly confident with real time editors like Unreal engine
Feeling comfortable with Procedural environments creation techniques (Houdini, Blender etc) is a great plus
Knowledge using shaders would be a plus
Ability to meet deadlines and work independently, sharing updates on a regular basis
Being a proactive point of contact between other teams and environmental art to dress the world in a way that makes it fun to play, beautiful, and easy to iterate on.
Excellent written and oral communication skills
Advanced English language skills both written and spoken
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