
Technical Sound Designer
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
Magic Media is seeking a talented and highly-motivated Technical Sound Designer to help bring a brand-new AAA multiplayer game to life. This is a unique opportunity to help deliver a high-quality, culturally-impactful audio experience for one of our first games in an emerging gameplay-diverse genre. We are an ambitious team that is passionate about creating a memorable and meaningful immersive experience. We deeply value the positive team culture that we're building together. We're seeking like-minded colleagues with an inclination towards excellence, self-motivation, and teamwork.
What you will do:
Work closely with audio director and design team to conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game
Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio
Edit and implement a wide range of high-quality sound assets
Collaborate with other teams, maintaining excellent standards of communication
Perform audio playtests, performance profiling, bug-fixing and optimization
Contribute as a key stakeholder in designing and managing sound prioritization systems
Requirements
3+ years experience as a Technical Sound Designer, preferably with high-quality online multiplayer games
Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies
Strong abilities with game audio concepts, workflows, and technical sound design best practices
Experience creating and optimizing UE Blueprints
Proficiency in visual programming and scripting languages
Experience creating scripts for Reaper using Python, Lua, or EEL
Experience coding in C++ or C#
Solid understanding of spatial audio concepts in gaming and related technologies
Experience with HDR (high dynamic range) mixing techniques
A keen focus on product quality and supporting player clarity, feedback, and experience
Proven capability in sound design and content creation
An inclusive, communicative, and collaborative mindset; we are a distributed development team
Adaptive growth mindset and a passion for solving complex problems with other people
Advanced profiling experience in middleware to identify and troubleshoot audio issues
Bonus qualifications:
Experience designing, implementing, and maintaining interactive music systems
Experience assessing and implementing in-game acoustics solutions
Experience working with outsource or contractors
Knowledge of 3rd party audio tools and add-ons used in AAA games
Engine-native approaches such as UE Metasounds
Strong portfolio/reel that demonstrates relevant experience in technical sound design in games
Benefits
Permanently remote position.
An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
Be part of an international group with offices worldwide.
Career growth and development.
Working closely with a team of like-minded people in a fast-paced, multicultural environment.
Ongoing training and professional self-improvement opportunities.
Flexible working hours.
An inclusive culture and open communication.
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