
Junior Animator
About the game
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of U, which completed all the tech for Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
About us
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.
About the role
We're looking for a passionate junior animator to join our team and help bring our diverse cast of characters to life. We're working on an isometric RPG and looking for slightly stylised, but grounded animations.
Experience or an interest in rigging is a huge plus but not a necessity - in general, we're a small team and are all learning new things along the way, so we're happy to grow together.
What You’ll Be Doing:
Create animations for NPCs, creatures, and props.
Fine-tune animations and locomotion for our playable protagonist.
Work with our tech department to fine-tune the animation pipeline.
Work closely with the Art Director to develop our animation style.
Collaborate with the character team and the narrative team to create expressive animations that work both technically and narratively.
Communicate effectively with team members across a fully remote work environment.
Requirements
MUST-HAVE REQUIREMENTS
Experience with 3D animation, either in games or a similar industry.
Experience using Maya, Blender, MotionBuilder, and other equivalent animation software.
A strong grasp of animation fundamentals, with the ability to create smooth, expressive movements for both characters and animals.
An eagerness to learn and improve, working with others to improve your craft.
A love for games and a passion for storytelling.
NICE TO HAVE
Experience with rigging and skinning.
Familiarity with Unity and engine implementation.
1+ years of experience working in games.
Experience working with remote teams.
An interest in isometric cRPGs.
Benefits
WHY JOIN US
Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
Increase your chances of landing your dream career.
About the company
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