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Technical Animator (Contract)

We are seeking a Technical Animator to join our team on a 9 month contract, bringing characters and creatures to life through innovative animation solutions.

Nerd Ninjas is a fully remote, fast-moving, multidisciplinary team of creative professionals who work hard and play hard. We’re dedicated to creating engaging projects across VR, AR, mobile, and desktop platforms.

We are seeking a Technical Animator to join our team, bringing characters and creatures to life through innovative animation solutions.

Job Summary:

In this role, you will bridge the gap between art and engineering, ensuring smooth animation workflows, implementing character rigs, and optimizing animation systems for real-time applications. This is an exciting opportunity to work on a stylized, vibrant world and collaborate with a passionate team to create an engaging player experience.

This is an opportunity to contribute meaningfully to immersive gaming experiences while shaping the future of our innovative projects.

Key Responsibilities:

  • Create new animations and refine existing animations for key characters in the game

  • Design, implement, and maintain character and creature rigs for animation, ensuring flexibility and efficiency.

  • Develop and maintain animation pipelines and tools to optimize the animation workflow.

  • Work closely with animators and engineers to ensure animations integrate seamlessly into the game engine.

  • Implement and refine state machines, procedural animation, and runtime animation systems.

  • Optimize animations for performance, ensuring smooth playback across platforms.

  • Troubleshoot and debug animation-related technical issues.

  • Stay up to date with industry trends, tools, and best practices in technical animation and real-time game development.

Required Skills & Qualifications:

  • 3+ years of experience in game development as a Technical Animator or in a similar role.

  • Animate characters using Maya, creating fluid and realistic movements for various gameplay needs (walk, run, idle, combat, etc.).

  • Collaborate with gameplay designers and artists to understand animation requirements.

  • Strong proficiency in rigging and skinning characters/creatures for games.

  • Proficiency in Maya, Blender, or equivalent 3D animation software.

  • Solid understanding of IK/FK systems, animation principles, and procedural techniques.

  • Experience with scripting languages such as Python or MEL for automation and tool creation.

  • Strong problem-solving skills and the ability to collaborate effectively with 3D artists, designers, and engineers.

  • A portfolio demonstrating technical animation work in a real-time environment.

  • Ability to work successfully remotely and be available during core team hours, M-F: 9:00am - 5pm Pacific Time.

  • Must be a US or Canadian resident (unfortunately, visa sponsorships are not available; applicants outside North America will not be considered).

Preferred Qualifications:

  • Familiarity with technical constraints of mobile and console platforms.

  • Experience with AR/VR

  • Passion for stylized animation and creature motion.

  • Experience working with outsourced animators

Key Attributes:

  • Creative Problem Solver :

    • Able to develop innovative solutions for animation challenges.

  • Technical Expertise:

    • Deep understanding of animation pipelines and real-time game engines.

  • Collaboration & Communication:

    • Works effectively with animators, engineers, and designers.

  • Adaptability:

    • Stays updated with industry trends and new technologies.

  • Attention to Detail

    • Ensures high-quality animation integration and performance optimization.

  • Strong Animation Skills

    • Ability to create and refine high-quality character and creature animations.

 

Salary Range for this position: $4.5k - $6.5k per month depending on experience and ability

Contract duration: 9 months

Don't wait, tomorrow could be too late.