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Tech Artist for Optimization

Happy Volcano is looking for a senior technical artist who can help us optimize our unannounced factory automation game, for a period of approximate 2 months, starting as early as you are available. The game will feature a huge factory floor with a large amount of moving objects on conveyor belts and other transport systems, operators and buildings. If you like a challenge and are skilled in optimizing GPU performance, you might be the person we’re looking for! You’ll be working closely with our Art Director, tech artist intern and 3 programmers.

Responsibilities

  • Profile the game’s GPU performance

  • Achieve comparable visual results while improving performance drastically

  • Work together with the artists to significantly improve the game’s framerate

Requirements

  • Strong understanding of GPU profiling and optimization techniques

  • You’re able to efficiently write precise documentation about your findings

  • You have technical proficiency in Unity3D

  • You have excellent shader programming -and optimization skills

  • You’re an excellent communicator and fluent in English

  • You are able to work remotely during core Central European Time

  • Nice to have: knowledge of Nsight, PIX, RenderDoc or any other external profiling tool.

What Happy Volcano can offer you

  • A 2 month contract, which can be extended if necessary

  • Fully remote studio with a strong focus on healthy work/life balance

  • A small group of passionate game developers

  • A flexible work schedule

  • A (likely) possibility of future contract jobs in later stages of the game's development.


This job is closed
But you can apply to other open Remote Multimedia Production jobs