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Senior UI/UX Designer
About the Company
Playvalve is a vibrant fast-growing gaming studio with an eye on the future. Our mission is to build fun and relaxing games meant to last, and we do that by bringing together a team of experts who love what they do. Our talented designers, artists, engineers, marketeers and analysts have created several games delivering joy and entertainment to over 20M users across more than 12 languages and 90 countries.
About the Role
As a Senior Game UI/UX Designer you will operate in an open and collaborative environment, where artists take full creative ownership over upcoming projects, be it new features or completely new games. You will coordinate with our product, data and engineering teams to make comprehensive UI/UX decisions and iterate over the look and feel of our games.
We also consider remote candidates.
Key Responsibilities
Create initial UX flow diagrams, guided by a game design document.
Design and develop an appropriate visual style for the project, with player demographics in mind.
Create the user interface (UI) with UX best practices in mind.
Create key artwork and illustrations for the project.
Lead design discussions with the wider team to ensure alignment with the product vision.
Prepare briefs and art direction for external studios when necessary.
Guide the style of our image and video marketing efforts
Work with our data team to understand UI and UX design efficiency through comprehensive AB testing
Requirements
2+ years of experience as a UI/UX designer. Preferably in the gaming industry.
Experience designing user facing applications and iterating over features, screens and elements to optimize the project’s KPIs
Ability to create quick prototype designs and iterate over them with the relevant stakeholders.
A sharpened intuition when it comes to the color, composition and structure of games
Eligible to work in Spain.
Professional-level English.
Preferred Requirements
Proven experience working on at least one large released, mobile game.
Understanding of the mobile games market, its design styles and trends; how a game in a specific vertical needs to look, and why.
The ability to draw from references within, and outside of the games industry.
Experience with Figma
Benefits
Industry competitive salary
23 days annual leave in addition to bank holidays
Yearly Learning and Development allowance for materials, courses, and seminars
Weekly Team Lunch
Flexible core working hours. Partial remote working allowed
Free Coffee and Beer in the office
Team of international professionals in a friendly working environment
Don't let this one get away.
About the company
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