Growth & Community Lead, A.I.-First Generative Mobile Game

Type: Full-time, contract to hire position

Compensation: $38 - $48 per hour ($80 - $100k per year, plus equity when convert to full time)

About Wolf Games

Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. Our first universe, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and rise through the ranks of a connected detective program.

We’re early, fast-moving, and scrappy — blending storytelling, gameplay, and AI to create experiences that couldn’t exist in any other era. Our culture is built on small wins that lead to big wins, respect for our craft, and persistence when things get tough.

About the Role

We’re looking for a hands-on Growth & Community Lead to bring players into Public Eye and build the foundation of our player community. This role is about driving acquisition and learning fast: running experiments, optimizing funnels, and showing up authentically with our first players.

This isn’t a typical “brand” role — we need someone who thrives in the weeds: writing copy, testing creative, engaging in Discord, and collaborating closely with product and creative teammates. If you’re scrappy, collaborative, and motivated by the thrill of making players say “wow,” you’ll fit right in.

What You’ll Do

  • Drive early player acquisition through distribution partnerships with large digital media networks, reaching millions of potential players.

  • Design and run creative experiments to find what resonates (from headlines to in-universe teasers).

  • Track and optimize funnel performance, building lightweight dashboards for learning.

  • Launch and nurture our first Discord community, serving as the “voice of Public Eye.”

  • Collaborate with influencers and creators to showcase Public Eye to new audiences.

  • Pilot guerilla marketing and event activations (e.g., posters, QR code drops, presence at true crime or puzzle events) to test unconventional ways of reaching players.

  • Work closely with product, design, and AI resources to move fast on creative testing.

What We’re Looking For

  • 3–6 years in growth marketing, UA, or community-driven consumer products (gaming a plus).

  • Proven track record of running scrappy acquisition campaigns with measurable results.

  • Strong copywriting skills and willingness to be player-facing (Discord, community, maybe on-camera).

  • Data-driven mindset: comfortable designing experiments and interpreting funnel metrics.

  • Excited to work in an early-stage environment where you’ll wear multiple hats and ask for help when needed.

Don't wait, tomorrow could be too late.