
Senior Concept Artist
The Opportunity
As a Senior Environment Concept Artist at Eleventh Hour Games, you will help define and expand the visual identity of our worlds. You will create high-quality environment concepts that establish mood, scale, architecture, and environmental storytelling for the Last Epoch universe.
In this role you will collaborate closely with Art Direction, Environment Art, Design, and Production to translate high-level creative vision into clear, actionable concepts that support gameplay, narrative, and technical constraints.
Responsibilities
Create environment concept art that defines locations, biomes, architecture, landmarks, and points of interest
Establish mood, lighting, color palettes, and material language to support world-building and narrative tone
Produce a range of deliverables, including keyframes, paint-overs, mood boards, color scripts, and production-ready callouts
Collaborate with Art Direction to explore visual directions and iterate based on feedback
Partner with Environment Artists to ensure concepts are clear, practical, and translatable into in-game assets
Work closely with Design to align environments with gameplay needs, readability, and player flow
Support live development by creating concepts for new content, expansions, and seasonal updates
Maintain visual consistency across environments while introducing fresh ideas and variation
Contribute to and help refine environment art documentation and style guides
Participate in reviews and critiques, offering constructive feedback to peers
Qualifications
6+ years of professional experience as an Environment Concept Artist in games, film, or related industries
Understanding of environment design, composition, perspective, lighting, and color theory
Ability to create clear, production-focused concepts that support downstream art teams
Experience collaborating with art directors, environment artists, and designers in a production setting
Proficiency with industry-standard tools (Photoshop, Procreate, Blender, or similar)
Ability to work iteratively, incorporate feedback, and meet deadlines in a fast-moving environment
Strong visual storytelling skills and a passion for world-building
Comfortable working in a fully remote, globally distributed team
Preferences
Experience working on ARPGs, dark fantasy settings, or stylized realism
Familiarity with live-service development and ongoing content production
Knowledge of Unreal Engine or Unity pipelines and how concept art supports them
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.
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